Farallax

White Dragon (Level 1 Solo Brute) in Twisting Halls Adventure

Description:

Skill Challenge

8 successful checks and the dragon lets the adventurers go. 3 failed checks and the dragon attacks.

Any time a character says more than a few words to the dragon, the player should roll a Diplomacy check (DC 8). Successful checks don’t count as successes in the skill challenge, but failed checks do count as failures. Avoiding giving insult to the dragon by making these checks is the minimum requirement for success in the challenge.

A successful check using skills other than Diplomacy gives all the characters a +2 bonus to their next Diplomacy check witht he dragon, while a failed check gives a -2 penalty to their next Diplomacy check as the dragon grows increasingly angry.

With each failed check, the dragon grows more belligerent:

  • First Failure: The dragon spreads its wings and stands taller, making sure the adventurers know exactly what they’re dealing with.
  • Second Failure: The dragon snorts a blast of frigid air — not its full breath weapon, but enough to deal 4 cold damage to each character in range.
  • Third Failure: The dragon roars, making its intention to attack quite plain. Roll initiative for combat.

If the characters succeed at the skill challenge, the dragon lets them go without a fight. They receive 300 XP for completing the skill challenge. In addition, if the characters promise to remove Malareth and clear the dungeon of goblins, the dragon promises to reward tehm with the magic armor from its hoard.

Promise of Service: The adventurers try to find out what the dragon wants and then offer to help the dragon get it.

  • Insight (DC 12) — Read the dragon’s body language. Success: Reveals both the dragon’s love of treasure and its dislike of Malareth. Failure: Angers the dragon since it can tell the characters are trying to manipulate it.
  • Nature (DC 12) — Draw on knowledge of dragons in general. Success: Reveals both the dragon’s love of treasure and its dislike of Malareth. Failure: Angers the dragon since it can tell the characters are trying to manipulate it.
  • Bluff (DC 12) — Offer to bring the dragon treasure or get Malareth out of the way, but don’t intend to carry through with their promises.
  • Diplomacy (DC 12) — Offer to bring the dragon treasure or get Malareth out of the way, and intend to follow through. Successful Diplomacy checks made in this context (after characters have determined the dragon’s desires using Insight or Nature) do count as successes in the skill challenge.

Protestations of Insignificance: The adventurers try to convince the dragon that they’re not worth its full attention, let alone the meager amount of trouble it would take to destroy them.

  • Bluff (DC 12) — Hide their own abilities and convince the dragon they’re harmless. Success: Soothes the dragon’s ruffled scales and guides the characters’ approach to the dragon.
  • Insight (DC 12) — Read the dragon’s reaction to their words. Success: Soothes the dragon’s ruffled scales and guides the characters’ approach to the dragon.
  • Stealth (DC 19) — Fade back out of sight a bit (without really becoming hidden from the dragon).
  • Arcana (DC 19) — Use a simple illusion effect to make the group seem more harmless.

Drawing on Knowledge: The adventurers try to compare the dragon to legendary dragons of history in order to flatter the dragon and win its favor.

  • History (DC 12) — Draw on their own knowledge. Success: Gives the characters knowledge to draw on (a great white wyrm named Auslief served as a steed for one of the knight-heroes of the fallen empire of Nerath, and a white dragon named Furrashtalan served as a consort to the evil dragon-god Tiamat) and help them apply that knowledge to flattering the dragon.
  • Religion (DC 12) — Draw on their own knowlege. Success: See above for History.
  • Bluff (DC 12) — Flatter the dragon without letting on that they’re indulging to flattery. Success: See above for History.
Bio:

The dragon is arrogant and proud, and it loves treasure. It knows it’s the most powerful creature in this dungeon, and it expects to be treated with respect. If it is insulted, it gets angry. If flattered, it responds well.

The dragon has no love for Malareth. Malareth contributed to the size of its treasure hoard, so the dragon is willing to let the human share its space. However, the dragon could tell that Malareth was not completely sincere in his flattery — that Malareth might believe himself to be more powerful than the dragon. That makes the dragon resent the human wizard, and it would be happy to see the wizard and his filthy goblin servitors removed.

Farallax

The Nentir Vale Gladiator66