Fallcrest

Fallcrest stands amid the Moon Hills, at the falls of the Nentir River. The walled town hugs the river’s eastern shore, and ranging farmlands and small forests dot the western shore. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa). The surrounding hills hold several marble quarries that once produced a good deal of stone, but the area has little demand for ornamental stone these days, and only a few stonecutters still practice their trade.

Trading Partners:

Imports:

  • Finished goods from larger cities downriver
  • Ironwork from Hammerfast

Exports:

  • Timber
  • Leather
  • Fruit
  • Grain

Population:

  • 1,350
  • Another 900 or so live in the countryside within a few miles of the town
  • Mostly humans, halflings, and dwarves
  • No dragonborn or eladrin are permanent residents
  • Travelers of all races pass through on occasion

Government:

  • Human noble Faren Markelhay is the Lord Warden (hereditary lord) of the town
  • Lord Warden is in charge of the town’s justice, defense, and laws
  • Lord Warden appoints a town council to look after routine commerce and public projects

Defense:

  • Fallcrest Guard numbers 60 warriors, who also serve as constables
  • Led by Lord Warden
  • Moonstone Keep is their barracks
  • Lord Warden can call up 350 militia at need

Inns:

  • Nentir Inn – More interesting clientele
  • Silver Unicorn – Pricier and offers better service

Taverns

  • Blue Moon Alehouse
  • Lucky Gnome Taphouse
  • Nentir Inn taproom

Supplies

  • Halfmoon Trading House
  • Sandercot Provisioners

Temples

  • Temple of Erathis (Erathis, Ioun, Moradin)
  • Moonsong Temple (Sehanine, Corellon, Avandra, Melora)
  • House of the Sun (Pelor, Kord, Bahamut)

Fallcrest is divided into two districts by a steep bluff that cuts across the town. The area north of the bluff is known locally as Hightown. This district survived the city’s fall in relatively good shape, and it was the first area resettled. To the south of the bluff lies Lowtown, which tends to be newer and poorer. In the event of a serious threat, people retreat up to Hightown — the bluff and the town walls completely ring this part of Fallcrest, making it highly defensible.

Map Legend

1. Tower of Waiting
2. Upper Quays
3. Five-Arch Bridge
4. Nentir Inn
5. Knight’s Gate
6. Silver Unicorn Inn
7. Halfmoon Trading House
8. Moonstone Keep
9. The Tombwood
10. House of the Sun
11. House Azaer
12. The Nentir Falls
13. Temple of Erathis
14. The Bluffs
15. The Catacombs
16. Moonsong Temple
17. Fallcrest Stables
18. Wizard’s Gate
19. Naerumar’s Imports
20. Kamroth Estate
21. Moonwash Falls
22. Septarch’s Tower
23. Blue Moon Alehouse
24. Teldorthan’s Arms
25. King’s Gate
26. The Market Green
27. Sandercot Provisioners
28. Lucky Gnome Taphouse

Fallcrest

The Nentir Vale Gladiator66